Remember that episode of Star
Trek: The Next Generation where Data experiments with dreaming? He
sees a series of disconnected visions that include a blacksmith and a bird's
wing and then he has to piece together what those symbols mean. It's trippy
stuff.
Well, one of my own dreams recently came
true, and it's got its own Star Trek twist. A tabletop rpg adventure
scenario that I conceptualized and wrote will appear in an officially licensed
Star Trek book. For a lifelong Trekkie and tabletop enthusiast, it feels like I
just got promoted to captain of the Enterprise after only recently graduating
from Starfleet Academy.
My adventure, titled "Biological
Clock," is set to ship as part of a beautifully designed hardcover
collection called These Are The Voyages: Mission Compendium Volume1. The pdf is available now for a measly $15, and it's been a
consistent top-5 seller at DriveThruRPG.com since it was released
several weeks ago.
The book, published for Modiphius
Entertainment's brand-spankin' new Star Trek Adventures rpg, also
features seven other fascinating scenarios ready for your table. So please beam
over to your nearest game store and ask about STA. You won't regret it.
"Biological Clock" poses an
ethical dilemma for a Starfleet crew who make first contact with a pair of new
species on an unexplored world. Does the Prime Directive allow the players to
intervene in a situation where one intelligent species appears to enslave
another? Can the Starfleet crew find a way to communicate with a race of aliens
who originate beyond the confines of space and time? Well, that's up to you and
your gaming group to decide.
I can't stress enough how grateful I am
to Star Trek Adventures line editor Sam Webb for his guidance throughout the
process of making "Biological Clock" a reality. It was an incredible
thrill to see my name listed as an author on such a great-looking and
well-designed book.
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